I wonder how it will mesh 5e with Studio Ghibli style adventures. It doesn't seem a natural fit.
Let's be real.People aren't KS'ing this because they're actually going to run it, they're KS'ing it because of the art/concept.
So it doesn't really matter how well it actually works in practice. You could have stuck any reasonable system on this and it would have sold at least 60-70% as well. Saying it's D&D/5E gives it extra kick because people can tell themselves they actually intend to run it, even though in reality, like 90% of them are going to just ooooh and ahhhh over the cool art.
Which is not a bad thing, to be clear - art is absolutely the lifeblood of TT RPGs imho - and games should be able to sell in significant part on good art, but it does mean the system is somewhat irrelevant here.
(This is also how they can afford to have such a far-out delivery date. With worse art, the delivery date would be a serious deterrent. But people know they're getting something lovely so...)
Anime/JRPG-style conceits don't work at all well with Crawford et al's keen-ness on with full caster supremacy (even if it's no longer anywhere near LFQW) and martials as being forced to be this sort of "grounded" slightly lesser alternative who just don't get to do anything dangerously cool even if they can sometimes have "big numbers". It's also why we have multiple half-arsed "fighting casters", but no full-on spellblade-type class.
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